AI Insights · Timothy · January 2022
Top 5 Tycoon Games Performance in Czech Republic Q4 2021
Discover how the top 5 tycoon games performed in the Czech Republic during Q4 2021, with insights on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top five tycoon games in the Czech Republic showed varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance.
My Cafe — Restaurant Game from Melsoft saw its weekly revenue fluctuate significantly, starting at around $16.8K in late September and peaking at approximately $23.6K by late December. Weekly downloads showed a gradual increase, reaching a high of about 2K in the last week of December. Active users experienced a slight decline from 10.4K at the beginning of the quarter to 9.6K by the end.
Township by Playrix demonstrated a consistent weekly revenue, with notable peaks reaching up to $16.7K in late December. The game’s downloads started strong with over 4K in late September but saw a dip mid-quarter, before rising again to about 4.2K in the last week of December. Active users remained relatively stable, fluctuating around 54K, with a slight increase towards the end of the quarter.
Family Island — Farming game, another title from Melsoft, showed a steady increase in revenue, peaking at approximately $18.8K in the week of December 20. Weekly downloads saw a significant rise, especially in December, culminating in over 3.1K in the final week. Active users increased from 8.9K at the start of the quarter to around 10.7K by the end.
Big Farm: Mobile Harvest by Goodgame Studio had a consistent revenue stream, with highs reaching around $15.2K in late November. Downloads were fairly steady, with a noticeable increase to 3.4K in the last week of December. The game maintained a robust active user base, starting at 14.3K and ending the quarter at approximately 17.4K.
Klondike Adventures: Farm Game from VIZOR APPS LTD experienced stable weekly revenue, peaking at around $13.6K in mid-December. Downloads were consistent, with a peak of 2.4K in mid-November. Active users showed minor fluctuations, starting at 19.4K and concluding the quarter at roughly 19.1K.
These insights come from Sensor Tower, a leading provider of market intelligence and analytics for the app economy. For more detailed insights and data, visit Sensor Tower.